/Bungie’s Destiny ends up a success

Bungie’s Destiny ends up a success

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Kianna Collins
Arts and Entertainment Editor

“Destiny,” released on Sept. 8 for the PS4, PS3, Xbox One, and Xbox 360, and it’s succeeding as an entertaining game.
One major thing that initially kept me from playing the game was the fact that it was a first-person shooter: Everything is in your face unless you decide to run very, very far away.
Despite the fact that I’m not good at these games, I still enjoyed “Destiny.”
Not only that, but there is a thriving community in Troy that plays the game, so I’m rarely ever alone.
First of all, this game is beautiful. From the stars in the sky to footprints on the ground, there’s barely anything left to desire. Early in the game, the player gets to travel to the moon. If they look up, they can see the Earth rotating in the sky, as well as a multitude of stars.
It’s everything we wished we could see from Earth, and much more.
The character design screen is simplistic, but the characters’ faces aren’t shown that often —they only make an appearance in the Tower, which is the social mode.
Players get to choose from three different races: human, “Awoken,” and “Exo.” The “Awoken” are a humanoid species with varied blue skin tones and glowing eyes, and “Exo” are a machine-like race.
Races don’t have much of an impact on how you play the game, but the classes do.
I picked the “Hunter” class on my first playthrough, but there are also two other options: “Titan” and “Warlock.”
The “Hunter” class uses mostly ranged weapons and hand-cannons as its weapons of choice. The class also gets cloaks that distinguishes it as “Hunters.”
The “Titan” class specializes in a strong defense, and its unique item is a badge.
The “Warlock” class mixes weaponry with magic. Instead of stabbing its enemies, it forces them to push them away. Warlocks get an armband to denote its class.
All of these seem pretty cool, and I’m enjoying taking down my enemies from afar. It helps that “Destiny” has really fun gameplay.
I found myself terrified of bosses, yet still having a ton of fun even if I did die 10 times. “Destiny” also makes use of all of the buttons on the controller, even the touchpad.
The only thing that bothers me is the subclass function. Players can go through the entire game up to level 15 as the first subclass, but when you reach level 15, a new subclass appears.
That means you basically have to start all over again, as I learned. You still keep your statistics, but all of the skills for the first subclass aren’t available unless you switch back to the original one.
Multiplayer is extremely fun; There are “strikes” on each planet, and there’s the “Crucible.” Strikes pair the player up with two others as they take on several huge bosses and a plethora of normal enemies.
The “Crucible” is basic player-versus-player combat, where players can show off their skills in an arena setting. It gives the player items, experience, faction reputation and “Crucible” marks.
The “Crucible” retains most of the classic game-types such as “Free-For-All,” “Control,” “Team Deathmatch,” and others.
The “Iron Banner” will open up on some weekends, and that playlist lets everyone keep his or her level advantages.
Overall, “Destiny” is a great game that even the newbies can get into. It gets a solid 8.5/10 in my book.