/Blizzard and Square Enix make odd decisions this year

Blizzard and Square Enix make odd decisions this year

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Devin Holmes
Columnist

Have you ever spent seven years working on a project, only to abandon all that hard work in the end?
If so, you and Blizzard Entertainment have something in common.
After what is speculated to be about seven years of development, Blizzard has scrapped “Project: Titan.” The first anyone had heard of “Titan” was in 2010, when a project schedule leaked from Blizzard.
In May 2013, Blizzard reported that the game’s development had been completely rebooted.
On Sept. 23, 2014, in an interview with Polygon, Blizzard said that it had terminated the project completely.
With seven years in limbo, no one was even sure what kind of game “Titan” was going to be. There are rumors that it was supposed to be a sci-fi Massively Multiplayer Online (MMO) kind of game, but there is no verification of this information.
The only real confirmation was that the game was in production and then terminated for not being “fun.”
This is No. 2 on Blizzard’s list of “spending a year getting hopes up and then pulling the rug out from under people’s feet,” with the first being “StarCraft: Ghost.”
For the past two weeks, “Destiny” has been the talk of a lot of gamers.
There is some strange news with the upcoming Final Fantasy game: “Final Fantasy XV.”
In “Final Fantasy XV” there are no playable female characters, and for a game series known and loved for its unique cast of characters, many of them females (Rydia from IV, Lightning from XIII, Tifa from VII, Yuna from X, Aerith from VII), it is quite strange that there are none in this installment.
This news has sparked a lot of questions, and a little bit of hate, for Square Enix. Some have gone as far as to call the director of the game, Tetsuya Nomura, a misogynist and threaten to boycott the game.
With the recent direction that “Final Fantasy XIII” and XIV have gone, many view it as a letdown, and the Final Fantasy fan base of has never been more unstable.
In just one week, “Super Smash Brothers for the 3DS” will be released.
The game released in Japan on Sept. 13, and North America received a demo version of the game on Sept. 19.
This has been the talk of the town since its release. The game is fun, plain and simple.
The game plays better than expected on the 3DS, and plays just like its console predecessors.
The only qualm that I really have with the game is that it isn’t as smooth as the previous games, but I can forgive that for the handheld version.
With the new 3DS on its way, and seeing what they were able to do with this game for the regular 3DS, this brings a lot of hope for Nintendo’s handhelds.