“Assassin’s Creed Unity” falls short of the hype

Kianna Collins
Arts and Entertainment Editor
With the release of “Assassin’s Creed Unity” on Tuesday, reviews of the game have been mixed.
“Unity” garnered a lot of hype through its trailers and generally gorgeous graphics. Ubisoft even released a toy version of the new hidden blade attachment.
Gamers have to wonder how releasing “Unity” and “Assassin’s Creed Rogue” would affect game quality.
Ubisoft didn’t exactly fix all of the old bugs.  Sometimes limbs go places where they shouldn’t, and if the character jumps off a building onto the ground, they may fall into oblivion.
The game is set in Paris during the French Revolution.
Arno Dorian is the main character of this installment of the series, and he isn’t that interesting after he is introduced. There’s potential with his character seen within the first hour of the game, but he becomes stale after that point.
There’s not much to be said about him — he doesn’t say or do much, unlike past “Assassin’s Creed” games.
The story outside of Arno’s is extremely vague, and after playing through for about 10 hours, things still aren’t clear.
Ubisoft overhauled the goings-on outside the memory simulation, as well as most of the gameplay.
Fighting is a bit harder than “Unity’s” predecessor, “Assassin’s Creed Black Flag,” with multiple ways of avoiding enemy attacks and attacking. Players can’t change the weapons as easily, either.
Most of the time, players are stuck with the sword unless they change the weapon from the main screen. It’s more about picking a weapon to suit the player’s play style.
Another thing that’s new is the fact that most skills that the player would start off with in the game, have to be unlocked. Double assassinations, the free-running roll to prevent fall damage and some aspects of blending are only a few of the things the player can’t do from the beginning.
That was immediately frustrating from the instant the game was turned on.
There are quite a few fun points of this game, with the main point being co-op mode. It feels like the player is actually on a team with another assassin.
In my experience with co-op, another player and I had to kill all of the snipers going after Napoleon Bonaparte. We split up and killed the snipers on either side, like a team.
It really allows the player to immerse himself or herself in the gameplay. Hopefully, Ubisoft will continue in this direction.
Also, “Helix Rifts” are a really interesting part of the game, but not much can be said about them without spoiling a part of the story.
This game also has a companion app on iOS, Google Play and the Windows Store. The companion app aids actual gameplay and unlocks a lot of upgrades for Arno if utilized.
It has an extremely detailed 3D map and minigames that can be played, like finding symbols on big landmarks in Paris. The player can also send assassin recruits on missions, which then unlocks more content as time goes on.
Players can also buy the premium version of this app for $1.99.
The “Legacy Room” is also probably one of the best features of the game. It holds the robes of past assassins and has slots for four additional robes.
The music that plays when Arno walks into the room is probably the best part. If anything, make that the first thing you do when you acquire access to that area.
Another thing is that it does feel like home occasionally, which makes me want to continue playing — getting those crucial air assassinations and jumping into the quintessential haystacks.
Overall, “Assassin’s Creed Unity” gets a 7.5/10. Ubisoft had a few good ideas, but it just failed to execute them as well as it could.

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