Video game delays: why?

Kianna Collins

Arts & Entertainment Editor

I’ve never seen so many games being delayed at once.

“Uncharted 4: A Thief’s End” seems to keep teasing us every month. The first time, understandable, but a second time? Its initial release date was March 18, and then it got pushed back to April 26.

Now we’re here at a May 10 release.

“Star Fox Zero” was also supposed to be released in November 2015, but it’s been pushed back to April 21. There is currently speculation floating around that it may get delayed again as well.

On Wednesday, we found out that “Mass Effect Andromeda” is getting pushed into the first quarter of next year.

I can’t help but wonder if this is an effort to stop putting out broken games.

Almost every game that’s released comes out with a day-one patch, which fixes bugs and things that may make the game unplayable. This makes gaming for people without Internet nigh impossible.

Let’s hearken back to “Assassin’s Creed Unity” from last year. The game, even with such hotfixes, still had bugs that would make the game unplayable.

There were some funny glitches like floating faces and hair, and the game seemed to have a mind of its own. Don’t get me started on the people who walked out of the ground.

But there was one glitch that I experienced that just made the game terrifying to play. I would be playing as Arno, the main character, and would seek to jump down onto the ground from a building.

After I landed, I would find Arno in a never-ending pit of white, his falling animation playing as if he had jumped off and never landed.

There was no way to fix this and nowhere to go. I would then have to restart the game, restart that portion and then realize that I couldn’t even start the game because of another glitch.

If that was any indicator of where video games might be headed, I don’t even want to think about what kind of half-baked content we’re in store for.

I hope, sincerely, that these games are being delayed because developers want to put out the best content possible for their audiences.

I pray that developers are putting their hearts and souls into their productions, so that their products, their art, don’t feel like a ploy to grab more money.

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